Creating a Space Where Waiting Ends and the Game Begins

Redesigned the Lobby into a smarter, faster, and more personal starting point for play — across screens, modes, and skill levels.

PERIOD


Jul 2023 — Aug 2024

COMPANY


World Chess

TAGS


#Product Design  #AdaptiveUI

About this project

As part of the Chess Arena 2.0 launch, I redesigned the Lobby to give players more ways to create and join games. It was one of several updates aimed at expanding the platform and giving players more of what they came for. The old Lobby was just a fast-moving list of game requests, and we wanted to turn it into something that made more sense for how people actually play.

Any challenges?

I worked on the interface end to end together with our PM and lead designer — making it look sharper than ever and intuitive to navigate across all screen sizes. Smaller devices needed more than just tweaks, so we reshaped the layout from scratch. We also rebuilt the “create a game” section to give players more freedom: making it easier to set things up, find a partner faster, and play the kind of game they actually wanted. And since smarter AI bots were about to launch, we gave them their own dedicated space with difficulty presets and a fresh identity to match the rest of the brand. 

Highlights

The new Lobby became a proper control room for play: a place to build the kind of match that fits your tempo, rating, and chess preferences. Smart Picks, quick invites, smarter and customisable bots — everything had its space. Over 80% of players said the update made things better. And with that foundation in place, it’s ready for more — new features, higher expectations, and a more solid start for whatever comes next.